Hyperloop: A better way to access your files via FTP.

Ever wondered why the feature sets of most game hosting companies are identical? It’s because they use the same software. Same software, same features, same bugs, same niggles... You get the picture. This is yet another advantage of the BattleCrate platform. We’ve made it easier than ever to…

Alpha Launch!

Hello again! After 6 months of full-time development, we have finally reached the point where we’re happy to begin alpha testing. At first launch, Minecraft will be our only supported game however, we aim to expand this line-up to include Counter Strike: Global Offensive and Rust within the next…

June Update: A lesson in project planning.

Hello again, fellow BattleCrate waiterers. It’s time for another edition of “why has BattleCrate been delayed this time”! Well, in case that didn’t give it away (and in case you haven’t noticed that our website is still merely a landing page), here’s an update from the…

The difficulty of our MVP.

Anyone who has built a company, or developed bespoke software, will know of the struggle to achieve the perfect balance between features, stability and time. BattleCrate is on track to launch by mid May. A small push back from our original target of April 1st (I guess it did end…

BattleCrate's billing system.

Why do so few game hosting services allow you to pay on an hourly basis? The short answer is that it’s difficult and potentially uneconomical, but you didn’t come here for short answers, did you? To fully understand the drawbacks to existing game hosting services compared to BattleCrate…

A rethink of game hosting.

Computing is the most innovative industry of our time and one of the fastest advancing sectors is gaming. 20 years ago, things like virtual reality and gaming celebrities that are now the norm were unimaginable while keen players were enjoying revelations such as Half Life and Counter Strike. Imagine where…